![]() ![]() Until next time! Which for me should be in two weeks from now over at The Sounds Resource. Kiwi and YorkieYT - almost like a certain recently-released collection renewed interest in the series, eh? Speaking of, Star_F0rce supplied a bunch of high-quality assets from said Battle Network Legacy Collection for this update. Winter is never truly over, it seems.Īnyhoo, we've got another selection of a half-thousand submissions this week, including but absolutely not limited to a bunch more Virtual Console icons and characters from TeridaxXD001, another selection of Game Boy intros and errors from Alxala, a bunch of Everhood submissions from Witherskeleton (said game's been sitting in my backlog for a while), RPG Maker variants from Vash and a bunch of Mega Man customs from Master.C, Mr. Mother Nature can't make up its mind as it was hailing here not too long ago. Selecting a region changes the language and/or content on, RTB here again for the first time this year to bring you this week's update. A smaller angle is similar to a telephoto camera lens a larger lens angle is similar to a wide-angle camera lens. To adjust the perspective, enter a value between 0 and 160 in the Perspective text box. Red edges represent the object’s x axis, green edges represent the object’s y axis, and blue edges represent the object’s z axis.Įnter values between –180 and 180 in the horizontal ( x) axis, vertical ( y) axis, and depth ( z) axis text boxes. The pointer changes to a double-sided arrow, and the cube edge changes color to identify the axis around which the object will rotate. To constrain the rotation around an object axis, drag an edge on the track cube. To rotate the object around the global z axis, drag in the blue band that surrounds the track cube. To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global y axis) or vertically (global x axis). The front of the object is represented by the track cube’s blue face, the object’s top and bottom faces are light gray, the sides are medium gray, and the back face is dark gray. Select a preset position from the Position menu.įor unconstrained rotation, drag a track cube face.
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